How do you reconcile the myth of the artistic life with the reality of earning a living? Is the uncompromising success that we all dream of really attainable?
In the first part of the episode, Mathieu Moyen of 6-Commando interviews Jordan Kotzebue, the creator of Hominids, about being a working artist and avenues to approach comics, webcomics, and art as a career, generally.
In the second part, Christina Major of Sombulus leads a roundtable discussion between Dojo (Paisley Brickstone), Starlia Prichard (Castoff) and Ally Rom Colthoff (Chirault) about their past and present professional goals for their webcomics, the ways in which webcartoonists make money, and the ever-changing internet landscape.
Comics are a visual medium, but without good writing, they are just pretty pictures. In fact, it’s been said that a good story saves bad art far more often than the reverse. In this episode, we are going to explore the lessons that pure prose has to teach a comic artist.
First, Ewa of Bits Fair interviews Olga Makarova, creator of Gifts of Wandering Ice, about her reasons for adapting one of her short stories into the webcomic format, and the differences between the two mediums.
In the second part of the episode, Daniel Kelly of Saffron & Sage leads a roundtable discussion between Kat Feete (Sunset Grill), Daniel Sharp (The Demon Archives) and Denise Randall (The Only Half Saga, Gemutations: Plague) about the strengths and weaknesses of novels and comics, the unique uses of the webcomics medium, and the lessons a novelist can learn from working on a webcomic.
The design of the environment can be just as important as the characters of a story. In this episode, we are going to talk about all those little things you never knew you were seeing when you read a comic.
First, Christina Major of Sombulus interviews Riana Dorsey, creator of Suihira, about introducing the setting to the audience, treating the world in which the story takes place as a character in its own right, and drawing backgrounds.
Then, Mathieu Moyen of 6-Commando leads a roundtable discussion with Laura Graves (666 Bistro), G Pike (Title Unrelated) and Amy Stoddard (Fine Sometimes Rain) about their approach to drawing backgrounds, the common pitfalls, and the advice they have for beginner comic artists.
Comics share some distinct similarities with film, and there’s a great deal to be learned from movies when creating a comic. But there are limits to this as well, and in this episode, we are going to discuss both.
In the first part of the episode, Ewa of Bits Fair interviews Anastasia Inspiderwiht, the creator of Magpies Killers and Vagabonds and Borrowed Bones, about her inspiration for her first comic, writing dialogue, page layout designs, getting a webcomic to completion, and choosing the next story to draw.
Then, Mathieu Moyen of 6-Commando leads a roundtable discussion with Robin Childs (LeyLines), Starlia Prichard (Castoff) and Alejandro Melchor (Nahast: Lands of Strife) about using cinematography techniques in comics, the similarities and the differences between the language of comics and the language of film, and the unique challenges presented by the webcomic format.
Few things add more depth to a story than an artificial language, but languages take thousands of years to evolve. How do you go about making your own in less than a lifetime? And how do you make it believable?
In the first part of the episode, Mathieu Moyen of 6-Commando interviews Jim Francis, the creator of Outsider, about his process of creating two alien languages for his comic, and the thought that goes into creating a language spoken by creatures very different from us.
Then, Ewa of Bits Fair leads a roundtable discussion with G Pike (Title Unrelated) and Julia Francis (Chronicles of Oro) about the languages they created for their comics, the process of creating languages, and advice to aspiring conlangers.
Conventions are one of the hallmarks of the comics industry, but they can also be very daunting affairs. How do you approach a room with hundreds, perhaps thousands, of comics fans in it, and how do you make a success out of it?
First up, Christina Major of Sombulus interviews Kiriska, co-founder of the How to Be a Con Artist blog, about how to get started at conventions, how to make sure you don’t burn out, and what to expect as a webcomic creator at comic and anime conventions.
Then, Mathieu Moyen of 6-Commando leads a roundtable discussion with Ally Rom Colthoff (Chirault), Kez Cyndari (What it Takes) and Laura Graves (666 Bistro) about getting ready for a convention, finding ways to connect with the attendees, and deciding on what to sell at your table.
In this episode, Mathieu Moyen of 6-Commando leads a discussion featuring two Eisner Award nominees: Anne Szabla, the creator of Bird Boy, a nominee in the Best Webcomic category, and Jehanzeb Hasan, the co-creator of Helm, which has been nominated in the category of Best Digital Comic.
They talk about the plans they had for their comics when they first started them, their current goals, the new horizons of comics in the digital age, and the challenges and opportunities of the webcomics medium.
Websites like Kickstarter have opened up a vast new source of funding for comic creators to make a leap from web to print. But it’s not as easy as just clicking a link! We are going to talk about the ups and downs of crowdfunding in this episode.
First, Mathieu Moyen of 6-Commando interviews Jason Brubaker, the creator of Sithrah and reMIND, about his experiences with using Kickstarter, and thoughts on why people still want to own physical books in the digital age.
In the second part of the episode, Ewa of Bits Fair leads a roundtable discussion with Christina Major (Sombulus), Ben Fleuter (Derelict and The Sword Interval) and Ally Rom Colthoff (Chirault) about planning, running and fulfilling a crowdfunding campaign.
As a storyteller, you have in hand all of the things that you know, and all of the things that you want your readers to know, but pacing out how you reveal them is something that takes a great deal of skill, and also a great deal of restraint. What is the best way to go around doing it? And what are the pitfalls to avoid?
In the first part of the episode, Mathieu Moyen of 6-Commando interviews Tony Bourne, creator of the graphic novels The Fed and Gen-Eg, and the webcomic The 388th, about life experience informing fiction, using reality as a model for world-building, and pacing out information on a story’s world and background in a believable way.
Then, Colby Purcell of Lintier leads a roundtable discussion between Robin Childs (Leylines), Sophie Pfrötzschner (Soul’s Journey) and Denise Randall (The Only Half Saga, Gemutations: Plague) about drawing on life to write fiction, building convincing fictional worlds with real experience as source material, and revealing your world’s inner workings without overwhelming your readers.
Everyone makes mistakes from time to time, but sometimes, an artist realises that they’ve gone so far in the wrong direction. that they need to make a bigger change than usual. How do they handle it when this happens? And what if they feel like they need to make the ultimate change, and go all the way back to square one?
In the first part of the episode, Ewa of Bits Fair interviews Karin Rindevall, creator of the action/adventure webcomic The Din, about launching a comic and then deciding to rework it to make the story better, making changes based on reader feedback, and reboots in general.
Then, Mathieu Moyen of 6-Commando leads a roundtable discussion with Christina Major (Sombulus), G Pike (Title Unrelated) and KEZ (What it Takes) about rebooting a comic, coping with feedback, and making improvements and changes to a comic already in progress.